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Version v0.5.0 · released 23 July 2026

Windows

Unzip anywhere and run the application. There is no installer.

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MyMediaVault-windows-x64.zip · 109 MB

macOS (Apple Silicon)

Unsigned build — on first launch, right-click the app and choose Open.

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MyMediaVault-macos-arm64.dmg · 90 MB

Linux (x86_64)

Mark it executable with chmod +x, then run it.

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MyMediaVault-linux-x86_64.AppImage · 124 MB

Android & Android TV

Sideload the APK. Runs on phones, tablets and TV devices. Standalone emulators are desktop-only.

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MyMediaVault-android-arm64.apk · 33 MB

iOS / iPadOS

Unsigned — sideload with AltStore or Sideloadly. Emulation is unavailable on iOS.

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MyMediaVault-ios-arm64.ipa · 27 MB

Before you install

The desktop builds are unsigned

On macOS the first launch needs a right-click and Open rather than a double-click. Windows may warn you before running it the first time.

Android is sideload only

The app downloads emulator cores at runtime, which Google Play's policy does not permit, so it is distributed as an APK you install yourself.

It arrives empty

EverythingBox ships no media, no games and no BIOS files, and is not pointed at any source. It plays what you already have.

Build it yourself

You need CMake, a C++17 compiler, Qt 6.8, libmpv and SDL2. The libretro frontend builds with just CMake and a compiler; the full application is behind a flag.

cmake -S native -B build -DEVERYTHINGBOX_BUILD_APP=ON \
  -DCMAKE_PREFIX_PATH="/path/to/Qt/6.8.3" \
  -DMPV_INCLUDE_DIR=… -DMPV_LIBRARY=… \
  -DSDL2_INCLUDE_DIR=… -DSDL2_LIBRARY=…
cmake --build build --config Release

Full instructions live in theapp repository.